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Chio 9684 - újabb béta build
Chio - 5522 napja
13

Ma este újabb build érkezett a PTR szerverekre, minden kasztot kisebb-nagyobb mértékben érintő változtatásokkal, ezen felül Death Knight és Druid tier 8 szettbónuszokkal. Magyar fordítás a holnapi nap folyamán várható, addig pedig a note olvasható lapozás után.

Tier 8 Set Bonuses
Only Death Knight and Druid Bonuses are available in this build, sorry!

Death Knight

    * Item - Death Knight T8 Melee 2P Bonus (Class: Death Knight) -- Increases the critical strike chance of Death Coil and Frost Strike by 5%.
    * Item - Death Knight T8 Melee 4P Bonus (Class: Death Knight) -- Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.
    * Item - Death Knight T8 Tank 2P Bonus (Class: Death Knight) -- Increases the damage done by Rune Strike by 5%.
    * Item - Death Knight T8 Tank 4P Bonus (Class: Death Knight) -- Anti-magic shell also grants you 10% reduction to physical damage taken.


Druid

    * Item - Druid T8 Balance 2P Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 6%.
    * Item - Druid T8 Balance 4P Bonus -- Each time your Insect Swarm deals damage, you have a chance to make your next Starfire cast within until cancelled instant.
    * Item - Druid T8 Feral 2P Bonus (Class: Druid) -- The periodic damage dealt by your Rake, Rip, and Lacerate abilites has a chance to cause you to enter a Clearcasting state.
    * Item - Druid T8 Feral 4P Bonus (Class: Druid) -- Increases the duration of Savage Roar and Survival Instinct by 8 sec.
    * Item - Druid T8 Restoration 2P Bonus (Class: Druid) -- Increases the healing done by your Swiftmend spell by 10%.
    * Item - Druid T8 Restoration 4P Bonus (Class: Druid) -- Your Rejuvenation spell also instantly heals your target for its periodic healing amount.

 

 

Undocumented Class/Spell changes
Death Knight
Frost

    * Frost Presence now reduces damage taken by 5%. (Old - Reduces spell damage taken by 10%)
    * Guile of Gorefiend now Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15/30/45%, and increases the duration of your Icebound Fortitude by 2 secs. (Old - Increased all damage done by these abilities by 5/10/15%)
    * Unbreakable Armor now reduces all damage from attacks. (Old - Only physical damage)
    * Improved Frost Presence now decrease the damage done to you by 1/2% while in Frost Presence. (Old - Reduced spell damage done to you while in Frost Presence by 2/4%)

Unholy

    * Death Strike now deals 75% weapon damage (up from 60% weapon damage), additional damage increased as well. (From 178.2 to 222.75 for Rank 5)
    * Desecration is now also caused by Scourge Strike.
    * Vicious Strikes doesn't affect Death Strike anymore.

Blood

    * Dancing Rune Weapon now lasts 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage. Cooldown reduced from 3 min to 1.5 min.
    * Will of the Necropolis now affects damage that would take you below 35% health or taken while you are at 35% health. (Old - Only damage that would take you below 35% health)
    * Might of Mograine now increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15/30/45%. (Old - Increased damage of all these abilities and Obliterate for 3/7/10%)
    * Improved Death Strike now Increases the damage of your Death Strike by 15/30% and increases its critical strike chance by 3/6%.
    * Bloody Strikes now Increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 10/20/30%. (Down from 20/40/60%)
    * Spell Deflection now give you a chance equal to your Parry chance of taking 15/30/45% (up from 10/20/30%) less damage from a direct damage spell.

Glyphs

    * Glyph of Blood Boil has been removed.
    * Glyph of Heart Strike added - Your Heart Strike also reduces the movement speed of your target by 50% for 5 sec.
    * Glyph of Unbreakable Armor -  Increases the amount of damage absorbed by Unbreakable Armor by 20%. (Up from 1%)
    * Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect. (Old - Increased your Death Strike's damage by 1% for every 5 runic power you currently have.)


Druid
Feral

    * Faerie Fire (Feral) now deals [15% of AP + 1] damage. (Up from [5% of AP + 1])

Balance

    * Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/75% and increases your total spell haste by 1/2/3%. (Old - Affected Cyclone instead of Hurricane)


Hunter
Survival

    * Wyvern Sting cooldown has been lowered from 1.5min to 1min.
    * Frost Trap now slows down the enemy by 50%. (Down from 60%)
    * Resourcefulness now also effects Black Arrow.
    * Entrapment changed to - When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.

Beast Mastery

    * Animal handler now increases the duration of your Master's Call effect by 6sec. (Down from 10sec)

Marksmanship

    * Wild Quiver now deals 80% weapon nature damage. (Old - 80% Nature damage, wording change?)
    * Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec. (Old - 2/4/6% chance on Auto Shot, Multi-Shot, and Volley)
    * Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Glyphs

    * Glyph of the Monkey has been removed.
    * Glyph of Mend Pet has been added - Increases the healing done by your Mend Pet ability by 40%.
    * Glyph of Raptor Strike - For 3 sec (down from 5 sec) after using Raptor Strike, you take 20% less damage.G


Mage
Glyph

    * Glyph of Mirror Image - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% (up from 1%) for 15 sec. Stacks up to 5 times.


Paladin
Protection

    * Greater Blessing of Sanctuary now gives the target 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.

Holy

    * Judgements of the Pure was moved from Tier 10 to Tier 9.
    * Sacred Cleansing was moved from Tier 9 to Tier 8.
    * Enlightened Judgements was moved from Tier 9 to Tier 10.
    * Infusion of Light was moved from Tier 8 to Tier 10.
    * Blessed Hands now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5/10%.
    * Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.

Protection

    * Guarded by the Light got an additional effect - In addition, your Divine Plea spell is 50/100% less likely to be dispelled.

Retribution

    * Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.


Priest
Discipline

    * Grace description has been modified to add - Grace can only be active on one target at a time.


Rogue
Assassination

    * Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.


Shaman

    * Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)

Enhancement

    * Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members.
    * Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses.

Restoration

    * Healing Stream Totem range increased from 20 to 30 yards.
    * Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds)
    * Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
    * Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
    * Healing Grace has been moved from Tier 3 to Tier 2.
    * Ancestral Healing has been moved from Tier 2 to Tier 3.

Elemental

    * Thunderstorm is now useable while stunned.
    * Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
    * Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
    * Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
    * Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
    * Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.

Glyphs

    * Glyph of Totem of Wrath -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min. (Old - until cancelled)


Warlock
Affliction

    * Haunt now only increases all damage done by your Shadow damage-over-time effects. (Old - All DoT effects)

Demonology

    * Metamoprhosis now increases your armor contribution from items by 600%. (Old - Increased armor by 600%)
    * The Ritual of Doom spell doesn't require the Warlock to immediately enslave the doomguard anymore.
    * Fel Synergy now gives you a 50/100% chance to heal your pet for 50/30% of the amount of spell damage done by you. (Old - All damage)


Warrior
Arms

    * Taste for Blood now gives you a 33/66/100% chance of allowing the use of your Overpower ability for 5 secs whenever your Rend ability causes damage. This talent will not occur more than once every 6 sec.

Fury

    * Titan's Grip now reduces your physical damage done by 10% when dual-wielding two-handed weapons.

Glyph

    * Glyph of Heroic Strike - You gain 10 rage when you critically strike with your Heroic Strike ability. (Old - Increases the critical strike chance of Heroic Strike by 5%.)
    * Glyph of Last Stand - Reduces the cooldown of your Last Stand ability by 1 min. (Old - Also reduced the maximum health gained by 10%.)

 

Professions Changes
Enchanting

    * Enchant Weapon - Blood Draining *New* - Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 1750 to 2250 health. This enchantment requires the wielder is at least level 75.


Engineering

    * Nitro Boosts now Permanently attaches overpowered nitro boosts to a pair of boots, increasing critical strike rating by 16 (up from 12) and allowing you to greatly increase run speed for 2 sec.
    * Flexweave Underlay now Permanently attaches a flexweave underlay to a cloak, increasing Agility by 15 (up from 10) and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.
    * Springy Arachnoweave now Permanently attaches a springy arachnoweave to a cloak, increasing spell power by 18 (up from 11) and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.


Herbalism

    * Lifeblood now has level restrictions for the target. (Rank 3 can't heal targets lower than level 10, level 25 at rank 4, level 40 at rank 5, level 55 at rank 6)


Jewelcrafting

    * Emerald Choker - New recipe, details available soon.
    * Runed Mana Band - New recipe, details available soon.
    * Scarlet Signet - New recipe, details available soon.
    * Sky Sapphire Amulet - New recipe, details available soon.


Leatherworking

    * A recipe to transform 5 Borean Leather Scraps into 1 Borean Leather has been added.


Tailoring

    * Cloak of Crimson Snow - New recipe, details available soon.
    * Frostguard Drape - New recipe, details available soon.

 

 

New Mounts

    * Blue Skeletal Warhorse - Summons and dismisses a rideable Blue Skeletal Warhorse. This is a very fast mount.
    * White Kodo - Summons and dismisses a rideable White Kodo.
    * Venomhide Ravasaur - Summons and dismisses a rideable Venomhide Ravasaur. This is a very fast mount.
    * Coralshell Turtle - Summons and dismisses a rideable Coralshell Turtle. This is a very fast mount, both on land and in water.

 

(Forrás: MMO-Champion)

wow_c_528241
 Ez prepatch, a valós patch ezezn kívül még olyan 3-400 mega lesz.

Más: ezúttal nem lesz fordítás, sajnos nincs időm megcsinálni.
Nálam már kúszik le a röpke 600 megás patch, szóval reméljük hamarosan
#10 | Raadon válasza #9
április elejét olvastam. ...the patch released at the beginning of April...

De nem is baj, hogy még nem jön ki, mert most kivételesen nem az időt húzza a blizz reklámfogás céljából, hanem tényleg dolgoznak. mindennap vmi új van az mmo-championon.
Mikor jön végre live-ra a 3.1? 
 A Clearcasting vonatkozik a cica/maci képességekre is; és egy ingyen Mangle mindig jól jön Eye-wink A teknős olyan úszó mount lesz, ami nem lassul attól, hogy úszik.

kisfarkas, a FF eddig is sebzett, de csak maciban Sticking out tongue Gyanítom, ez most sem változott.
#7 | ZoSza válasza #5
Clearcasting (druid, talentes): Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state.  The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.

Omen of Clarity az egyik leghasznosabb druid talent, minden PvE buildben kötelező! (Ha nekem nem hiszed el nézd meg wowwiki-n:
  • Bottom Line: A must have for druids of all specs now. A great way to conserve mana, and a great way to gain free attacks and abilities while in feral forms. On the topic of feral forms, nothing is nicer then dropping a critical healing touch on yourself after a tough fight, for no mana at all!)
Faerie Fire (Feral) now deals [15% of AP + 1] damage. (Up from [5% of AP + 1])

OMGOMGOMG!

Strong kat durids haz now pewpew lazorz!
t8 feral druid: minek a clearcasting? out of form healt segíti ki?

A teknős pedig ha a sorok közt olvasunk jelentheti azt hogy a többi mount NEM úszik majd? (pedig elvileg de korábbi patchnote-ok szerint)
#4 | Greed válasza #3
Úgy tűnik. Nem tudom most ennek örülhetünk, vagy sem. Mondjuk nem az én mailboxom fog megtelni, ugyebár. Eye-wink

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