KERESÉS
RECRUIT - aki keres talál
A Tribe Called Quest @ Arathor
Ha kulturált vagy, itt a helyed!
A Tribe Celled Quest @ Arathor
Healereket és dps-eket keresünk hc progress-re!
New Moon @ Ragnaros
Klánunk Mythic Raidekre keres megbízható játékosokat!
Shattered Legends @ Arathor
Hétvégi Guildünk keres Legion-re aktív PvE orientált játékosokat!
+ új recruit beküldése
topik Loot
 Sziasztok!Valaki eltudná magyarázni nekem részletesen mi is a lootolás lényege? Nem tudom felhúzni a karakterem ilvl-jét. Pedig elég sokat játszok, de egyszerűen nem ad be új cuccokat!
Perseus - 2348 napja
topik wow_ft_32705
wow_b_32705
qinqshuh - 2416 napja
topik wow_ft_32704
wow_b_32704
Samantha Fraser - 2418 napja
topik wow_ft_32703
wow_b_32703
Samantha Fraser - 2418 napja
topik wow_ft_32702
wow_b_32702
Samantha Fraser - 2418 napja

Barektan Warrior love
Barektan - 5732 napja
21
Persze, persze, sok más újítás van az új béta patchben, de első olvasatra mégis a komoly Arms és Fury változások(nevezzük buffnak) tűntek fel. De haladjunk csak szép sorjában és nézzük, mit rejt az új patch a többi kasztnak:

Death Knight
  • Blood Boil - Cooldown removed, 1 Blood Rune cost added.  Taunt removed.
  • Might of Morgraine - Now affects Blood Boil, but no longer affects Obliterate.
  • Merciless Combat - Now works on targets with less than 35% health, up from 20%.
  • Bloodworms - Proc chance reduced from 4/8/12% to 3/6/9%. (Bloodworms healing has been greatly reduced too)
  • Endless Winter - Now reduces cost of Mind Freeze to 10 Runic Power.
  • Guile of Gorefiend - Now additionally affects Rune Strike.
  • Pestilence - Additional threat removed.
  • Rune of Lichbane - Now reads: Affixes your rune weapon with a rune that adds 2% extra weapon damage as Fire damage, and has a chance to stun Undead for 5 sec.
  • Rune of Razorice - Effect increased from 1% to 2% extra weapon damage.
  • Night of the Dead - Now reads: Your next 10 Plague Strikes and Scourge Strikes lower the cooldown of Raise Dead by 15/30 sec and Army of the Dead by 30/60 sec per strike.
  • Chains of Ice - Now reads: Shackles the target with heavy chains, reducing their movement to zero. The target regains 5% of their movement each second. Lasts for 20 sec.
  • Blood Aura - Now reads: All party or raid members within 45 yards of the Death Knight are healed by 1/2% of the damage they deal.
  • Frost Aura - Now reads: All party or raid members within 45 yards of the Death Knight gain (.5/1 per level) spell resistance.
  • Unholy Aura - Now reads: All party or raid members within 45 yards of the Death Knight move 8/15% faster. This effect does not stack with other movement improving effects.
  • Raise Dead - Ghoul now lasts until cancelled.
  • Hungering Cold - Now reads: Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
  • Unholy Blight - Now lasts a flat 20 seconds.
  • Lichborne - Now lasts 15 seconds, up from 10.  Cooldown increased from 1 to 3 minutes.
  • Death Strike - Bonus damage increased from 90 to 185.  An additional 100% damage heal happens if Death Strike kills the target.
  • Chill to the Grave - Effect increased from 25/50% to 50/100%.
  • Wandering Plague - New effect: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 33/66/100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
  • Icy Touch - Damage increased slightly.
  • Runic Power Mastery - New effect: Increases your maximum Runic Power by 10/20/30.
  • Unbreakable Armor - Now additionally increases strength by 10%.  Cooldown reduced from 2 minutes to 1 minute.
  • Frost Rune Mastery - Replaced by Rime
  • Rime (New Talent) - Increases the damage of your Icy Touch and Howling Blast by 15/30%.
  • Unholy Rune Mastery - Replace by Reaping
  • Reaping (New Talent) - Whenever you use Death and Decay, there is a 30/60/100% chance that all three runes become Death Runes when they activate.
  • Blood Presence - Healing reduced to 2% from 4%.
  • Anti-magic Zone - New icon
  • Army of the Dead - Cooldown increased from 10 to 20 minutes.
  • Dancing Rune Weapon - Cooldown increased from 1 to 2 minutes.
  • Scourge Strike - New icon
  • Frost Strike - Cost reduced from 50 Runic Power to 40.
  • Death Coil - Cost reduced from 50 Runic Power to 40.
  • Howling Blast - Cooldown reduced from 30 to 10 seconds.
  • Summon Gargoyle - Cooldown reduced from 5 to 3 minutes.
  • Bone Shield - Cooldown increased from 30 second to 1 minute.
  • Vampiric Blood - Cooldown reduced from 2 to 1 minute.
  • Rune Strike (New Ability) - (10 Runic Power, 5 yd range, Instant Cast, 5 sec cooldown, Requires Melee Weapon) - Instantly strike the target for weapon damage. Only usable after the Death Knight performs a melee or spell critical hit.
  • Path of Frost (New Ability) - (1 Frost, Instant) - The Death Knight's freezing aura creates ice beneath him feet, allowing him to walk on water. Works while mounted.

Druid

  • Ferocious Bite damage slightly increased.
  • Swipe now hits 4 targets.
  • Savage Roar now increases attack power 40% and lasts 14/19/24/29/34 sec depending on how many combo points you have up. (Previously 35% attack power and 9/12/15/18/21 sec)
  • Celestial Focus (Tier 4) reduces the casting time lost when damaged by 25/50/70% when casting wrath. (Previously reduced interrupt chance)
  • Control of Nature (Tier 2) reduces casting time lost when damaged by 40/70/100% while casting Entangling Roots and Cyclone. (Previously reduced interrupt chance)

Hunter

  • Kill Command is now 1 rank. Cooldown reduced to 1 min.
  • Aspect of the Beast increases attack power of your pet as well as yours now.
  • Kill Shot now "causes a strong recoil, causing you to be knocked down after the attack." Cooldown increased from 6 sec to 35 sec.
  • Trueshot Aura affects the whole raid now.
  • Serpent Sting damage is now affected by 20% of your Ranged Attack Power instead of 10%.
  • Steady Shot casting time increased from 1.5 sec to 2 sec.
  • Distracting shot only has 1 rank now. Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec. (Changed to a "Mocking Blow" type of effect)
  • Wyvern Sting (All ranks) now does its full damage in 6 sec. (Previously did it in 12 sec)
  • Bear Trap removed.
  • Disengage now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Aspect Mastery moved from tier 10 to tier 3. Only 1 rank now. Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%. (Has a Place holder note)
  • Animal Handler (Tier 6) is noted as NYI and Increaes your pet's chance to hit by 2/4%, and reduces the cooldown of your Master's Call ability by 5/10 sec. (Removed the mounted speed increase)
  • Spirit Bond (Tier 5) now increases healing the hunter receives by 10/20% in addition to its previous effect.
  • Pathfinding (Tier 3) increases mounted speed by 5/10% in addition to its previous effect.
  • Focused Fire (Tier 2) changed - All damage caused by you is increased by 1/2% while your pet is active and the critical strike chance of your pet's special abilities by 10/20% while Kill Command is active.
  • Seperation Anxiety (Tier 10) now noted as NYI (Not yet Implemented)
  • Chimera Shot (Tier 11) changed. You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
  • Marked for Death (Tier 10) now increases your pets damage done to marked targets as well as yours by 2/4/6/8/10%. Also increases critical strike damage of Aimed, Steady, Kill, and Chimera Shot by 2/4/6/8/10%. (Previously didn't affect chimera shot and only increased damage by 1/2/3/4/5%)
  • Improved Steady Shot (Tier 9) Now notes NYI. It does not affect Kill Shot anymore, instead, it affects Chimera Shot.
  • Rapid Recuperation (Tier 8 ) changed. Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
  • Improved Stings (Tier 4) reduced to 3 ranks and is now 10/20/30%
  • Explosive Shot (Tier 11) revamped - Now fire an explosive charge into the target, dealing [ 20% of RAP + 345 ] Fire damage to the enemy target, and an additional [ 5% of RAP + 86.25 ] Fire damage to all enemies within 5 yards of the target every second for 2 sec.
  • Hunting Party (Tier 10) now procs off of Arcane, Steady, and Explosive Shot critical strikes now. There is no cooldown on the effect now.
  • Readiness (Tier 9) cooldown reduced to 3 min.
  • Potent Venom renamed Noxious Stings (Tier 8 ) and is noted as NYI. If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%.
  • Survival Instincts moved from Tier 5 to Tier 2.
  • Trap Mastery moved from Tier 4 to Tier 3 and reduces chance enemies will resist your trap by 5%.
  • Surefooted (Tier 4) reduces the duration of movement impairing effects by 16/25/50%. (Previously 10/20/30%)
  • Improved Feign Death renamed to Survival tactics and moved from Tier 4 to Tier 3. It now reduces the cooldown of your disengage by 2/4 sec. Damage reduction while feign death removed.
  • Clever Traps (Tier 3) removed.
  • Survivalist (Tier 3) increases Stamina by 2/4/6/8/10%. (Previously increased total health)
  • Deterrence (Tier 3) removed. (Becoming a base skill?)
  • Deflection moved to Tier 3. 3 point talent now. Increases your chance to parry by 1/2/3, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects.
  • Improved Tracking (Tier 1) is now implemented.
  • Lock and Load (Tier 4) increased to 10/20/30% chance to proc when you sting a target. (Previously was 5/10/15%)


Paladin


  • Concentration Aura changed = All party or raid members within 30 yards lose 35% less casting or channeling time when damaged.tion
  • Seal of Corruption, Holy Vengeance, Judgement of Vengeance, and Seal of vengeance all changed from 18 sec to 15 sec.tion
  • Vengeance (Tier 6) stacks up to 2 times now. (Previously 3)

Priest

  • Improved Shadowform (Tier 8 ) changed to -  reduces casting or channeling time lost when damaged by 35% when casting any Shadow spell while in Shadowform. (Previously reduced chance to get interrupted by 35%)

 Rogue

  • Gouge does not award a combo point anymore.
  • Mace Specialization (Tier 5) chance to stun removed. Increases critical strike damage bonus with maces by 2/4/6/8/10%.

Shaman

  • Earth Shield (Tier 9) now reduces casting or channeling time lost when damaged by 30%. (Previously 30% chance to ignore spell interruption.
     

Warrior

  • Thunderclap cooldown increased from 4 seconds to 6 seconds.ction
  • Shield Wall damage reduction increased from 50% to 60%.
  • Shield Block now Increases your chance to block and block value by 100% for 5 sec. Cooldown changed from 30 seconds to 1 minute.
  • Bladestorm now lasts 6 seconds instead of 4.5 seconds.
  • Strength of Arms moved from tier 10 to tier 8. Changed to a 2 point talent and now increases your total strength and total health by 2/4% (was 1/2/3/4/5%)
  • New talent - Wrecking Crew (Tier 10) - Your melee critical hits have a 20/40/60/80/100% chance to Enrage you, increasing all damage caused by 3% for 12 sec.
  • Blood Frenzy now makes your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 1/2%. (was 2/4/%)
  • New talent - Bull rush (Tier 9) - Increases the duration of the Stun effect of your Charge and Intercept abilities by 0.4/0.7/1 seconds.
  • Improved Mortal Strike now increases the damage caused by your Mortal Strike ability by 2/4/6/8/10% and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Mortal Strike.
  • Trauma has been moved from tier 8 to tier 9.
  • Unrelenting assault now reduces the cooldown of your Overpower and Revenge by 2/4 seconds. (was 1/2 seconds)
  • Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
  • Improved charge now increases the amount of rage generated by your charge ability by 5/10 (was 3/6).
  • Bloodletting has been renamed to Improved Rend once again, and doesn't affect Bloodbath anymore.
  • Improved Slam (Tier 7) has been moved to the Arms tree.
  • New talent - Taste for Blood (Tier 4) - Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs.
  • New talent - Justified Killing (Tier 4) - You gain 6 rage every time you parry an attack.
  • Heroic Leap moved from Tier 11 to Tier 9.
  • Titan's Grip moved from Tier 10 to Tier 11. It is now 1 rank and Allows you to equip two-handed axes, maces and swords in one hand. No speed penalty anymore.
  • Furious Resolve (Tier 9) removed.
  • New Talent - Furious Attacks (Tier 8 ) - Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec. This can stack up to 2 times.
  • Rampage (Tier 9) completely changed: Your melee critical hits cause you to go on a rampage, increasing melee critical hit chance of all party and raid members within 20 yds by 5%. Lasts 10 sec.
  • Intensify Rage moved to Tier 5 and completely changed: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Deathwish abilities by 11/22/33%.
  • Improved Slam (Tier 5) Moved to arms.
  • Death Wish is (Tier 5) now flagged as an Enrage.
  • Enrage (Tier 4) now gives you 3/6/9/12/15% increased damage after being the victim of a critical strike. It now works on all attacks for 12 sec. (Previously 5/10/15/20/25% and lasted for 12 swings)
  • New talent - Unending Fury (Tier 10) - Reduces the rage cost of your Cleave, Whirlwind and Bloodthirst abilities by 1 and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Bloodthirst.
  • Stalwart Protector (Tier 8 ) has been removed.
  • Shield Mastery (Tier 6) Changed to increase block value by 10/20/30%.
  • Improved Sunder Armor (Tier 4) renamed to Puncture.
  • Improved Shield Block (Tier 3) Reduces the cooldown of Shield Block by 10/20 sec. (Previously 5/10 sec)

Talent calculator:
http://talent.mmo-champion.com/
ja bakker dughatom fel a nehezen felhúzott stormheraldomat.
Ezzel nem a warrikat nerfelték, hanem a craftereket. ezután minden warri csak aréna meg bg revardokkal fog hadonászni, és nem kraftol.
ráadásul az axe még kapott crit erősítést. de nem baj, én ugyis axe párti vagyok.

de hogy milyen eszméletlen pvp-erősítést kapott a fury. csak megérte imádkozni.
#20 | erdly válasza #15
haha
owenkravecki
na ezen a néven szakadtam Laughing out loud .
 Mert a patchnote-ba nem írtak semmilyen mage változtatást. Ez két dolgot jelenthet:
1. nem nyúltak hozzájuk
2. lusta disznók a fejlesztők és nem írnak rendes patchnote-ot

válassz Sticking out tongue
ezaz kivették a mace stunt!!! no more 6-7 sec stun intercept+skillherald+mace stun
Mageről miért nincs semmi?:S
Mortal a bejövő healt csökkenti 50%-al, ez az új talent 50%-al ha stackel a kimenő healt , azaz 25%  marad az eredeti healednek.

Azért érdekes ez mert ilyet a sámánoknak terveztek adni.
Tetejébe jelen állá szerint 80-on ki lehet rakni a mortallal együtt.
végre egy kis pala nerf...de sajnos csak kicsi :S
Nem, 0%-a, mivel a furyban a 25%-os heal reduction 2-szer stackel, de gondolom az MS-el viszont nem stackel, mint ahogyan semmilyen heal reduction sem stackel egymással.
Azért érdekes lesz ha egy armsos és egy fury neki esik egy healernek az meddig fog élni. Gyakorlatilag   a saját healje 25%-a fog bemenni.
egyébként a talentkalkulátor egy kaki, nem lehet rajta semmit se csinálni Laughing out loud

Hozzászólás megjelenítési lehetőségek

A választott hozzászólás megjelenítési mód a „Beállítás” gombbal rögzíthető.
Impresszum, jogi nyilatkozat | Kapcsolat
World of Warcraft is a trademark and Blizzard Entertainment is a trademark or registered trademark of Blizzard Entertainment in the U.S. and/or other countries.
wow.lap.hu | mmorpg.lap.hu | Computerworld.hu | PCWorld.hu | GameStar.hu | VideoSmart.hu