Rauros of the Shattered Sun ![]() |
Megjegyzés: ez le lesz fordítva, ki lesz egészítve, work in progress a dolog The Cat post. All gear suggestions in this post are summaries which are true for the majority of gear setups. If you're in doubt, use the spreadsheets/DPS calcs at the bottom of this post to put in your own gear and work it out for your own setup! ---------------------------------------------------------------- Stats and what they give you. Brackets are raid buffed values while the normal ones are unbuffed. All values are assuming HoTW and SoTF. All values are per 1 point of stat. Also see Athinira's Stat/DPS Analysis on the druid wiki, linked at the end of this post. Strength = 2.266 (2.49) AP Agility = 1.133 (1.25) AP, 1% crit per ~25 agility (1% crit per ~22 agility). Critical Strike Rating = ~1% crit per 22.1 critical strike rating. Hit Rating = 1% hit per ~15.8 hit rating [[You need ~9% hit to Attack Power = 1.1 AP Expertise = Expertise gives 0.25% less dodge and parry per point. Currently Agility is accepted as the best stat to stack lots of, with good reason (decent AP per point, very good amount of crit% per point). The value of Agility in comparison to Strength varies. There's a chart that shows that if you have minimal raid buffs, that you will always have Agility as more worthwhile than Strength. even without raid buffs, the majority of the time Agility will be better than Strength. The issue with both Armor Penetration and Haste are that they scale a lot in comparison to what gear you have and what values you have of them. Armor penetration gets a better as you get more, for example. You're best off just using something like Rawr to model how much you have/planning to have and see if the items it's on are worth it - remember you can't ever really take a particular stat as a set value, you have to evaluate the piece of gear you may want to get with it on and compare the whole stat set it has to your current/other planning item. ---------------------------------------------------------------- ---------------------------------------------------------------- For Ring Enchants, +2 weapon damage is very marginally better in terms of pure DPS to +4 stats when fully raid buffed, however +4 stats will also give you extra stamina, int and spirit so is probably more worthwhile when taking everything into account. Originally Posted by Larisroth ---------------------------------------------------------------- The upshot of 2t4 being so good is that 4t5 is practically worthless. 2t5 is nice to have, but 4t5 means you give up 2t4. 4t4 is also rather good, but it depends on what you're upgrading to as to whether it's worth upgrading and needs to be taken on an individual basis. Using the stat "weights" above you should be able to work out whether it's an upgrade or not. For the 2t4 bonus, it depends on what you're using in other slots as to which pieces of t4 are best. Using the 2t4 bonus should still be considered as best regardless of what pieces you're giving up - it's only T6 set pieces with the 4 piece bonus or the new Sunwell loot that is better than keeping the 2 piece bonus. The best way to work out which pieces of t4 are best to use is to use one of the DPS spreadsheets/calculators linked at the bottom of this post to see which parts are best for your own situation. In general, the shoulders and helm are the best pieces to keep for the bonus. Due to people not being able to work out what gear to use on their own, Valerian has posted this as a general summary of what is good to use at different gear levels. Head: S3 Post T6 it is: Idol of the Raven Goddess gives +0.9% crit to everyone in the party. Assuming an average person in your party does 1500 DPS with a direct 1%crit->1% damage ratio (which isn't far off), it's a gain of ~13.5DPS per member of your group, or 54 DPS + your own gain (more likely to be 12-13 or so). Remember that it's ~13.5DPS per physical DPS member of your group! Still, you only need 2 other physical DPS people in your group for the Idol of the Raven Goddess to come out as the best idol for RDPS. Everbloom idol is 88 damage per shred. Assuming you shred once per 4 seconds (general average based on using some energy for mangles/rips, losing some through dodges/etc), that gives 25-30 DPS factoring in crits and armour reduction and everything else. The Idol of Terror is another easily available idol from Heroic badges, and is almost as good for personal DPS as the Everbloom but is also useful for tanking. Personal preference again prevails, so some people use the Everbloom and some the Terror. The disadvantage of the Terror is that it is chance based, although it does have a very high % chance, so it's always possible to get very low uptime on a fight which may make it look bad in comparison to the Everbloom. You should always use the Idol of the Raven Goddess if in a tank/melee/hunter group with more than 2 other physical DPS. If you aren't in a group with other physical DPSers, using the Idol of Terror or Everbloom Idol is more of a personal choice than a pure DPS choice. ---------------------------------------------------------------- The three main types of trinkets listed are Activate trinkets (which sometimes have a passive effect), Random-passive trinkets (which also sometimes have passive effects), and purely passive trinkets. The majority of trinkets in the Burning Crusade are of the first two types. Active trinkets are preferred by some because of the controllability of the effect, while random-passive are preferred by others because they don't have to worry about activating them. Random-passive effects generally have a "hidden" cooldown, and then a good chance to proc giving them approximately a 1 proc per minute total proc rate. ---------------------------------------------------------------- The best place to look for a good estimate of how gear will affect you is the DPS spreadsheets/charts/analysis section at the end of this post. Malazaar has posted values for stats depending on general levels of gear here, which gives values for stats to be used for comparing items dependant on what gear level you're at. ---------------------------------------------------------------- The interesting ones in terms of feral druids are Leatherworking, Jewelcrafting, Engineering, and Enchanting. Gathering skills are good if you want to make money (generally herbalism and mining are better than skinning) or to support a main skill (skinning is good if you have leatherworking, generally). Alchemy is useful for making pots, but there's normally a lot of alchemists around so you can get pots made elsewhere anyway. Leatherworking Provides armour patch crafting ([Nethercobra Leg Armor][Nethercleft Leg Armor] are the two interesting ones). Also provides some items which are good for their slots - see [Boots of Natural Grace], [Belt of Natural Power] and [Belt of Deep Shadow]. Both the belts are BoE items with the plans being BoP, but leatherworking is generally not a common profession, so being a leatherworker may end up with you being the only one available to pick up the plans. The boots are a good investment at the point you get them (~SSC/TK level, can buy the plan off the AH/guilds before that). Leatherworking also allows you to create Drums, the best of which for a feral druid is the [Drums of Battle]. These are both instant, and usable in forms which makes them very useful. All the items made from being a leatherworker (other than the armour kits, which are more of an enchant than an item) will get outdated once you start getting to t6 content (i.e. the boots). It's certainly still worth being a leatherworker for the benefit of both making armour patches and being able to use (and make) drums, even if the other items get outdated or can be made by other people. Jewelcrafting The main useful thing for a feral druid is the 18 stamina, 12 crit rating and 24 attack power gems. Neither the AP or crit rating gems are better than 8 agility, but may be useful in a situation where you need a yellow socket for a bonus (insidious bands for the +2 agi bonus, for example). There is a possibility 12 agility and 12 strength gems will be introduced - they are in the databases (wowhead/etc) but the plans for crafting them are not. Be aware that all these gems are unique-equipped! The trinkets that may be useful dependant on where you are in the game are the [Figurine - Dawnstone Crab], [Figurine - Nightseye Panther] and [Figurine - Felsteel Boar] although none are better than a lot of other fairly easily available trinkets at any level. Engineering Enchanting The ring enchants that are of worth are +4 to all stats and +2 weapon damage. These are approximately equal in DPS terms, although +4 stats is better in an overall sense (more mana/health on top of the dps stuff). +4 stats is becoming available from Honoured with Lower City in patch 2.3, instead of being a Scale of the Sands (Hyjal Summit) rep item. ---------------------------------------------------------------- ---------------------------------------------------------------- Over the course of two minutes or so, you should easily get around 125 energy (5 shifts worth, minus a few per shift for "imperfect" shifts) if you pay attention. 125/42 = ~3 extra shreds (126). 3 shreds at around 1500 damage each = 4500 extra damage without crits, or ~10000 damage with (40-80 DPS or so), plus 3-6 combo points (probably another 20-30 dps on it's own). Total DPS gain of around 70-80 or so, which is pretty nice. It's now possible to powershift instantly. The following macro will shift you out of form and back in to form with no "lag" as it's all client side: /cast !Cat Form IMPORTANT INFO It has recently come to light that there are some very useful macros that greatly enhance the use of Powershifting. Allev has set up a very useful thread to collate and discuss these macros, as found here. ---------------------------------------------------------------- dukes - WWS Total number of white hits: 185 (35 normal, 50 glancing, 100 crit). with a 50% crit rate, this is 19 hits and 18 crits. Taking average values for these: 26k/202 = ~129 DPS total. 129 / 1544 = approximately 8% DPS increase. It's a pretty crap estimate, but at least it gives an estimate and it should be something close to right (this is assuming a shaman with improved weapon totems and UR). ---------------------------------------------------------------- Due to the way Rip scales with combo points, a four combo point rip is almost as effective as a 5 combo point rip (there is a static gain, AP doesn't scale between 4 and 5). This makes it quite effective to use a 4 combo point rip if your mangle has already run out (as a non-mangled shred is pretty pathetic in comparison to a mangled one). ---------------------------------------------------------------- Lolaan's DPS Spreadsheet - Put gear in, get DPS value out. forrás: http://elitistjerks.com/f31/t16902-feral_druid_megathread/ |
Worgen
Worgen
Gnomeregan Exile
Hand of A'dal
"Hello, I'm the Doctor. Basically... run."
A WoW.hu 12 pontja!
Critter
és a srácnak (aki nagyon durván nyomja) gyorsaban töltödik vissza az energy mint nekem:D
egy shred neki az energyjéböl kb csak 1/5ét veszi le nekem meg majdnem a felét és igy nagyon hamar elfogy és kicsit várnom kell pl egy manglere vagy akármire(vagy neki az Omen of Clarity 2másodpercenként kapcsol be:D)
na mind1 csak arra lennék kiváncsi Obby mit mond az energyröl a videoban mert nem vagyok vmi jó angolbol:D
kösz a választ
Hand of A'dal
"Hello, I'm the Doctor. Basically... run."
A WoW.hu 12 pontja!
Critter
ja és egy kérdés lehet valahogy növellni az energy regenerációt?(powershiften kívül)
Critter
A 102.4% nem érvényes a druidákra.
A cap "csak" 100%, mivel nincs Block (és Parry se), csak és kizárólag Dodge és Miss az amiből építkezhetünk. Ezért viszont a cap elérésével egyben azt is eléri a druid hogy megüthetetlen legyen. Jelen pillanatban súlyos agi stackolással és Sunwell szintű gearrel érhető el (Sunwell Radiance nélküli és Dual Wielding mobok ellen "gyengébb" gearrel is el lehet érni természetesen)
Scarlet Crusader
igen crushról, sry
Black Temple Guard
Marmint most a crushingrol beszelsz, nem critrol.
AMugy igazad van a szamadatban tudtommal.